Generative visual framework

Make some noise

A band's debut EP needs to make a strong impression. Usually a release tour is the vehicle to get it out, but in this case that was not possible. The approach? Release a promotional video that pulls the audience directly into the songs with generative visuals.
ARLEQUINO is an alternative hard rock band. Unknown, but with a self-produced debut EP and an eagerness to get it out. With the constraint of operating as a "remote band", a gigging schedule wasn't yet on the cards so an alternative strategy was needed to make some (more) noise.

Visual agents

I developed a promotional video capturing both the energy of the songs and the technical nature of how the band produces its sound. In devising a way to map the songs to the visuals I reduced it to its most immediate and let the sound intensity alone drive everything. Then I threw in some agents to fly around the scene and let them also spell out the video's text placements.
The visuals were produced from a newly built openFrameworks application written in C++ and some GLSL (shaders) for lighting effects. The application has a universal code design such that it can be adapted to a multitude of use cases. Specifically new movements and visualisations of the agents can be easily written and plugged in.

Made for

ARLEQUINO

My role

Direction
Visual concept
Development

Crafted with

openFrameworks
C++
shaders

Source code

Github